Double trouble – if two objects have the same name
In Calamus you can store externally many items such as text styles, master pages and colour lists on floppy or hard disk. These items can also be added individually to a document already present. Here, as when loading in another complete document, it may happen that two objects (text styles, colours, master pages, ...) have the same name. This would mean that if the list is sorted later by name you would not be able to tell the two apart. Therefore the following dialog appears in such cases:
The first line describes the type of object of concern. When
loading individual master pages or style lists this is obvious, but if
a complete document is loaded in addition to the existing one, say,
this information is quite helpful. Below this is a line showing the
name of the present object, while a line below this offers a
suggestion for a new name. If this suggestion is not to your liking,
you can edit it using the usual keys [left arrow] and [right arrow],
or with the [Esc] key completely clear the line for re-entry. At the
bottom of the dialog are the buttons
With a click on the first, the newly loaded object receives
the new name, and the original stays as it was. The
button replaces the new object with the old.
An example: Assume that you have an empty master page named
Master page 1 in your document. You then load in addition from
floppy or hard disk another document which also contains a master page
Master page 1 which however also contains header or
footnote lines. If you now click on the button
Replace, all the
pages in the additionally loaded document are changed in such
a way that they now use the (empty) master page of the old document.
All header or footnote lines (and naturally also all other elements of
the page) are then omitted on all pages that used
Master page 1
in this additionally loaded document. Depending on the application,
you should use this function only after due consideration.
Finally, there is the button
Valid for all further objects
that you can activate. In this case, the instruction
Replace applies not only to the displayed type, but also to all
the following objects of the same type.
Tip: In the Calamus setup file (CALAMUS.SET) it is noted
whether the button
Replace is the default for
each of the object types treatable with this dialog. It is therefore
worthwhile to save the file CALAMUS.SET from time to time.