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Dialogs

This documentation about Calamus basically showd dialog screenshots in the Calamus Classic look because the system font can be read and printed better. If you use Calamus WinPack, the same dialogs look rather like Windows dialogs. You can even activate the Classic mode in the Calamus WinPack at any time. Besides, you can change the system font which is used by the Calamus WinPack then, by chosing other *.FNT files from the folder \System\Classic\. Copy them to the System folder.

Classic and Windows look are generated from the same resources. This makes Calamus dialogs only look close to Windows or TOS dialogs.

Here a sample for the different looks of the Print dialog:

Calamus dialogs are somewhat different from normal dialogs that you know from your operating system (Windows, Mac OS, TOS). Calamus dialogs can be grabbed and then moved around the screen by holding down the left mouse button over any free area inside the dialog. The dialogs remain visible during move operations (providing there is sufficient free RAM), and will no longer be represented only by a grey outline.

If the dialog contains editable fields then the contents of the currently active input field will be displayed in inverse video, and can be deleted and overwritten directly with your keyboard input. If you want to retain the text present in the editable field and only wish to alter it, then you should first press the [Left arrow] or [Right arrow] key to cancel the overwrite mode. To position the input cursor, again use the [Left arrow] or [Right arrow] keys. Alternatively you can click the mouse in the editable field, which inserts the cursor at the position clicked on. By pressing the [Esc] key the contents of the editable field can be cleared in the insert mode as well.

Important: If the input cursor is not positioned in an editable field (or if the dialog has no editable field at all), then you can close the dialog with the [Esc] key as if you had clicked on the [Cancel] button.

Where appropriate, there is a Save button in each dialog which leads directly to the Save settings dialog so that you can save any parameters that have been changed.

If you see vertical sliders in dialogs beside lists or for setting values (e.g. the Edit colour list dialog, the file selector or the External modules dialog), you can jump straight to the beginning or end of the list with a double-click on one of the arrow buttons at the end of the sliders. When loading modules, drivers and fonts, the list automatically jumps to its end so you can for example execute modules after loading much easier.

Popups in dialogs now open with the last selected value directly under the mouse cursor, and they can also be operated by the keyboard ([Space] selects the active entry).

All dialog objects can also be operated directly from the keyboard, similar to Windows. All lists in dialogs can also be operated from the keyboard.

A so-called Object cursor is available which gives keyboard access to all Calamus dialogs as per Windows. This makes working in many steps which require dialog editing much easier. The biggest advantage is in the scrolling of lists in all dialogs.

Keyboard operation can be switched off in the first parameter block (#SystemParameters) in the CALAMUS.SET file. Search for the entry DialogKeyHandling and replace the value On with Off.


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Last updated on December 12, 2015

HomeContentsDocument windowsFixed key assignments in dialogs