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This is what it looks like – Construction of the user interface

When explaining the design and construction of the Calamus user interface, there is a great advantage in first agreeing a common terminology. It is much easier to talk about a subject when you can call things by name. The Calamus manual already deals with part of this problem in The Function panel chapter. But some of these terms need revising or extending to keep up with current practice, and the CXmy concept requires additional definitions.

The Calamus user interface is organized in a strict hierarchy, and is subdivided into three levels:

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Last updated on June 24, 2015

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